Ocean Reflections (2025)
‘Below/Above’
Sound installation about Ocean Literacy for Wolrd Ocean Day 2025
The Noise Beneath (2024)
‘Exploring the Effects of Ocean Noise Pollution from a Non-Human Perspective.’
This project aims to create an immersive experience by combining the fields of Sonic
and Embodied Interaction to form a surround sound installation.
With an emphasis on the primacy of the ear, its main intention
is to spark curiosity about Ocean Noise Pollution from a non-human perspective.
Soma Sonic (2023)
‘Creating Awareness through Sensory Experience.’
Soma Sonic is an embodied and sonic interactive experience.
The theoretical basis brings together Somaesthetic Design and Deep Listening practices
in the form of a movement based, sound installation. The results of engagement aim
to develop awareness and with deep engagement produce a non-duality state.
The project revolves around the physical navigation of a soundscape with a secondary
outcome of increasing awareness along with aiding stress and anxiety.
Collaborations:
Re-Generation Station (2023)
In collaboration with The Marine Education Center, Malmö
An interaction design to promote ocean Literacy focusing on the regeneration of the South Wharf in Malmö.
Bulla (2023)
Radio Bulla is a podcast series tracing the stories of female and non-binary experimental sound artists.
A collaborative project that led to the creation of a digital platform to self-host BULLA, and show the
documentation from it (such as transcripts). The platform also helps to engage a growing community
of Latina music producers under a feminist code of conduct. A place where to announce courses, concerts, etc.
Dome (2023)
An Immersive Experience through Light, Space & Sound. From the perspective of Embodied Interaction,
investigate the somatic effects/potentialities of an immersive and interactive artefact that produces
light & sound in the tradition of the Light & Space Movement, especially James Turrell.
Mitts & Beats (2022)
An interactive way to allow the training of boxing for visually impaired people.
Using programmed gloves and in-ear headphones that use sound (beats) to relay different punch combinations.
The activity promotes the health benefits of exercise while building community and social exchanges.
Memory Steps (2022)
An Interactive walking experience for people using the entrance bridges to Hansa shopping mall.
By using headsets & foot sensors the experience creates an alternative terrain. It allows people to use
the bridges to engage in a fun activity that changes their perception and opens their minds to a new
unexpected experience.
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Graphic Design work can be found HERE